fn make_effects(
    action: ClientAction,
    world: &World,
    (handle, player): (PcHandle, &PlayerCharacter),
    chunk_index: usize
) -> Vec<(usize, Effect)>
Expand description

Takes a ClientAction, the PlayerCharacter associated with the action, and the World, and comes up with the Effects that the action causes. The return value contains the appropriate chunk index for each Effect.