pub struct MoveStatus {
    pub duration: WorldDuration,
    pub start_frame: WorldInstant,
    pub from: Point,
    pub to: Point,
}
Expand description

Information about a character moving from point A to B.

Fields

duration: WorldDuration

How many timesteps the move will take.

start_frame: WorldInstant

The timestep during which the movement started.

from: Point

The point where the player was during the start of the move. May be outside the bounds of the chunks, if the move originated from a neighboring chunk.

to: Point

The point where the player ends up as a result of the move.

Trait Implementations

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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

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