pub enum Effect {
    SpawnPlayerCharacter {
        handle: PcHandle,
        position: Point,
    },
    DespawnPlayerCharacter(PcHandle),
    MovePlayerCharacter {
        handle: PcHandle,
        old_position: Point,
        new_position: Point,
    },
}
Expand description

An effect applied to a Chunk that will change its state deterministically.

Variants

SpawnPlayerCharacter

Fields

handle: PcHandle
position: Point

DespawnPlayerCharacter(PcHandle)

MovePlayerCharacter

Fields

handle: PcHandle
old_position: Point
new_position: Point

Implementations

Applies the effect to a Chunk. The time should be the World::time matching this Effect.

See also: ServerAction::Effects.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Deserialize this value from the given Serde deserializer. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.