pub enum ServerAction {
    Effects {
        time: WorldInstant,
        chunk_updates: Vec<(usize, ChunkUpdate)>,
    },
    Welcome(PcHandle),
    UnloadChunks(Vec<usize>),
}
Expand description

Messages sent back to clients by the server.

Variants

Effects

Fields

time: WorldInstant

The time at which the world should be before applying the effects. If the receiver World’s time is behind, it should be updated until it reaches this time.

chunk_updates: Vec<(usize, ChunkUpdate)>

Effects or entire chunks to apply or replace, respectively.

Game state updates for a specific time, to sync up the client with the server’s World state.

Welcome(PcHandle)

Response to ClientAction::Hello, tells the peer which PlayerCharacter they’re controlling. PcHandle is used to index into Chunk::pcs.

UnloadChunks(Vec<usize>)

Hint for the client to unload the chunks, as effects for the chunks won’t be sent anymore, and they will drift out of sync with the server.

Trait Implementations

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Auto Trait Implementations

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