pub struct PlayerCharacter {
    pub position: Point,
    pub current_move: Option<MoveStatus>,
}
Expand description

Player character information, relative to the chunk the player is in.

Fields

position: Point

The position of the player within the Chunk the player is in.

current_move: Option<MoveStatus>

Information about the player’s movement, None if they’re not moving.

Trait Implementations

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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

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Performs the conversion.